Trees (LD40) Mac OS
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With the JTree
class, you can display hierarchical data. A JTree
object does not actually contain your data; it simply provides a view of the data. Like any non-trivial Swing component, the tree gets data by querying its data model. Here is a picture of a tree:
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As the preceding figure shows, JTree
displays its data vertically. Each row displayed by the tree contains exactly one item of data, which is called a node. Every tree has a root node from which all nodes descend. By default, the tree displays the root node, but you can decree otherwise. A node can either have children or not. We refer to nodes that can have children — whether or not they currently have children — as branch nodes. Nodes that can not have children are leaf nodes.
Branch nodes can have any number of children. Typically, the user can expand and collapse branch nodes — making their children visible or invisible — by clicking them. By default, all branch nodes except the root node start out collapsed. A program can detect changes in branch nodes' expansion state by listening for tree expansion or tree-will-expand events, as described in How to Write a Tree Expansion Listener and How to Write a Tree-Will-Expand Listener.
A specific node in a tree can be identified either by a TreePath, an object that encapsulates a node and all of its ancestors, or by its display row, where each row in the display area displays one node.
- An expanded node is a non-leaf node that will display its children when all its ancestors are expanded.
- A collapsed node is one which hides them.
- A hidden node is one which is under a collapsed ancestor.
The rest of this section discusses the following topics:
Creating a Tree
Here is a picture of an application, the top half of which displays a tree in a scroll pane.
Try this:- Click the Launch button to run the Tree Demo using Java™ Web Start (download JDK 7 or later). Alternatively, to compile and run the example yourself, consult the example index.
- Expand one or more nodes.
You can do this by clicking the circle to the left of the item. - Collapse a node.
You do this by clicking the circle to the left of an expanded node.
The following code, taken from TreeDemo.java
, creates the JTree
object and puts it in a scroll pane:
The code creates an instance of DefaultMutableTreeNode
to serve as the root node for the tree. It then creates the rest of the nodes in the tree. After that, it creates the tree, specifying the root node as an argument to the JTree
constructor. Finally, it puts the tree in a scroll pane, a common tactic because showing the full, expanded tree would otherwise require too much space.
Here is the code that creates the nodes under the root node:
The argument to the DefaultMutableTreeNode
constructor is the user object which is an object that contains or points to the data associated with the tree node. The user object can be a string, or it can be a custom object. If you implement a custom object, you should implement its toString
method so that it returns the string to be displayed for that node. JTree, by default, renders each node using the value returned from toString, so it is important that toString
returns something meaningful. Sometimes, it is not feasible to override toString
; in such a scenario you can override the convertValueToText of JTree to map the object from the model into a string that gets displayed.
For example, the BookInfo
class used in the previous code snippet is a custom class that holds two pieces of data: the name of a book, and the URL for an HTML file describing the book. The toString
method is implemented to return the book name. Thus, each node associated with a BookInfo
object displays a book name.
To summarize, you can create a tree by invoking the JTree
constructor, specifying the class that implements TreeNode as an argument. You should probably put the tree inside a scroll pane, so that the tree would not take up too much space. You do not have to do anything to make the tree nodes expand and collapse in response to user clicks. However, you do have to add some code to make the tree respond when the user selects a node — by clicking the node, for example.
Responding to Node Selection
Responding to tree node selections is simple. You implement a tree selection listener and register it on the tree. The following code shows the selection-related code from the TreeDemo
program:
The preceding code performs these tasks:
- Gets the default
TreeSelectionModel
for the tree, and then sets it up so that at most one tree node at a time can be selected. - Registers an event handler on the tree. The event handler is an object that implements the
TreeSelectionListener
interface. - In the event handler, determines which node is selected by invoking the tree's
getLastSelectedPathComponent
method. - Uses the
getUserObject
method to get the data associated with the node.
For more details about handling tree selection events, see How to Write a Tree Selection Listener.
Customizing a Tree's Display
Here is a picture of some tree nodes, as drawn by the Java, Windows, and Mac OS look and feel implementations.
Java look and feel | Windows look and feel | Mac OS look and feel |
As the preceding figures show, a tree conventionally displays an icon and some text for each node. You can customize these, as we will show shortly.
A tree typically also performs some look-and-feel-specific painting to indicate relationships between nodes. You can customize this painting in a limited way. First, you can use tree.setRootVisible(true)
to show the root node or tree.setRootVisible(false)
to hide it. Second, you can use tree.setShowsRootHandles(true)
to request that a tree's top-level nodes — the root node (if it is visible) or its children (if not) — have handles that let them be expanded or collapsed.
If you are using the Java look and feel, you can customize whether lines are drawn to show relationships between tree nodes. By default, the Java look and feel draws angled lines between nodes. By setting the JTree.lineStyle
client property of a tree, you can specify a different convention. For example, to request that the Java look and feel use only horizontal lines to group nodes, use the following code:
To specify that the Java look and feel should draw no lines, use this code:
The following snapshots show the results of setting the JTree.lineStyle
property, when using the Java look and feel.
Trees (ld40) Mac Os 11
'Angled' (default) | 'Horizontal' | 'None' |
No matter what the look and feel, the default icon displayed by a node is determined by whether the node is a leaf and, if not, whether it is expanded. For example, in the Windows and Motif look and feel implementations, the default icon for each leaf node is a dot; in the Java look and feel, the default leaf icon is a paper-like symbol. In all the look-and-feel implementations we have shown, branch nodes are marked with folder-like symbols. Some look and feels might have different icons for expanded branches versus collapsed branches.
You can easily change the default icon used for leaf, expanded branch, or collapsed branch nodes. To do so, you first create an instance of DefaultTreeCellRenderer
. You could always create your own TreeCellRenderer implementation from scratch, reusing whatever components you like. Next, specify the icons to use by invoking one or more of the following methods on the renderer: setLeafIcon
(for leaf nodes), setOpenIcon
(for expanded branch nodes), setClosedIcon
(for collapsed branch nodes). If you want the tree to display no icon for a type of node, then specify null
for the icon. Once you have set up the icons, use the tree's setCellRenderer
method to specify that the DefaultTreeCellRenderer
paint its nodes. Here is an example, taken from TreeIconDemo.java
:
Here is the screenshot of TreeIconDemo:
Try this:- Click the Launch button to run the TreeIconDemo using Java™ Web Start (download JDK 7 or later). Alternatively, to compile and run the example yourself, consult the example index.
If you want finer control over the node icons or you want to provide tool tips, you can do so by creating a subclass of DefaultTreeCellRenderer
and overriding the getTreeCellRendererComponent
method. Because DefaultTreeCellRenderer
is a subclass of JLabel
, you can use any JLabel
method — such as setIcon
— to customize the DefaultTreeCellRenderer
.
The following code, from TreeIconDemo2.java
, creates a cell renderer that varies the leaf icon depending on whether the word 'Tutorial' is in the node's text data. The renderer also specifies tool-tip text, as the bold lines show.
- Click the Launch button to run the TreeIconDemo2 using Java™ Web Start (download JDK 7 or later). Alternatively, to compile and run the example yourself, consult the example index.
Here is the result:
You might be wondering how a cell renderer works. When a tree paints each node, neither the JTree
nor its look-and-feel-specific implementation actually contains the code that paints the node. Instead, the tree uses the cell renderer's painting code to paint the node. For example, to paint a leaf node that has the string 'The Java Programming Language', the tree asks its cell renderer to return a component that can paint a leaf node with that string. If the cell renderer is a DefaultTreeCellRenderer
, then it returns a label that paints the default leaf icon followed by the string.
A cell renderer only paints; it cannot handle events. If you want to add event handling to a tree, you need to register your handler on either the tree or, if the handling occurs only when a node is selected, the tree's cell editor. For information about cell editors, see Concepts: Editors and Renderers. That section discusses table cell editors and renderers, which are similar to tree cell editors and renderers.
Dynamically Changing a Tree
The following figure shows an application called DynamicTreeDemo that lets you add nodes to and remove nodes from a visible tree. You can also edit the text in each node.
The application is based on an example provided by tutorial reader Richard Stanford.
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Try this:- Click the Launch button to run the DynamicTreeDemo using Java™ Web Start (download JDK 7 or later). Alternatively, to compile and run the example yourself, consult the example index.
Here is the code that initializes the tree:
By explicitly creating the tree's model, the code guarantees that the tree's model is an instance of DefaultTreeModel
. That way, we know all the methods that the tree model supports. For example, we know that we can invoke the model's insertNodeInto
method, even though that method is not required by the TreeModel
interface.
To make the text in the tree's nodes editable, we invoke setEditable(true)
on the tree. When the user has finished editing a node, the model generates a tree model event that tells any listeners — including the JTree
— that tree nodes have changed. Note that although DefaultMutableTreeNode
has methods for changing a node's content, changes should go through the DefaultTreeModel
cover methods. Otherwise, the tree model events would not be generated, and listeners such as the tree would not know about the updates.
To be notified of node changes, we can implement a TreeModelListener
. Here is an example of a tree model listener that detects when the user has typed in a new name for a tree node:
Here is the code that the Add button's event handler uses to add a new node to the tree:
The code creates a node, inserts it into the tree model, and then, if appropriate, requests that the nodes above it be expanded and the tree scrolled so that the new node is visible. To insert the node into the model, the code uses the insertNodeInto
method provided by the DefaultTreeModel
class.
Creating a Data Model
If DefaultTreeModel
does not suit your needs, then you will need to write a custom data model. Your data model must implement the TreeModel
interface. TreeModel
specifies methods for getting a particular node of the tree, getting the number of children of a particular node, determining whether a node is a leaf, notifying the model of a change in the tree, and adding and removing tree model listeners.
Interestingly, the TreeModel
interface accepts any kind of object as a tree node. It does not require that nodes be represented by DefaultMutableTreeNode
objects, or even that nodes implement the TreeNode
interface. Thus, if the TreeNode
interface is not suitable for your tree model, feel free to devise your own representation for tree nodes. For example, if you have a pre-existing hierarchical data structure, you do not need to duplicate it or force it into the TreeNode
mold. You just need to implement your tree model so that it uses the information in the existing data structure.
The following figure shows an application called GenealogyExample that displays the descendants or ancestors of a particular person. (Thanks to tutorial reader Olivier Berlanger for providing this example.)
Try this:- Click the Launch button to run the Genealogy Example using Java™ Web Start (download JDK 7 or later). Alternatively, to compile and run the example yourself, consult the example index.
You can find the custom tree model implementation in GenealogyModel.java
. Because the model is implemented as an Object
subclass instead of, say, a subclass of DefaultTreeModel
, it must implement the TreeModel
interface directly. This requires implementing methods for getting information about nodes, such as which is the root and what are the children of a particular node. In the case of GenealogyModel
, each node is represented by an object of type Person
, a custom class that does not implement TreeNode
.
A tree model must also implement methods for adding and removing tree model listeners, and must fire TreeModelEvent
s to those listeners when the tree's structure or data changes. For example, when the user instructs GenealogyExample to switch from showing ancestors to showing descendants, the tree model makes the change and then fires an event to inform its listeners (such as the tree component).
How to Load Children Lazily
Lazy loading is a characteristic of an application when the actual loading and instantiation of a class is delayed until the point just before the instance is actually used.
Trees (ld40) Mac Os X
Do we gain anything by loading them lazily? Yes, this would definitely add to the performance of an application. By lazily loading, you can dedicate the memory resources to load and instantiate an object only when it is actually used. You can also speed up the initial loading time of an application.
One of the ways you can lazily load children of a Tree is by utilizing the TreeWillExpandListener interface. For example, you can declare and load root, grandparent and parent of a Tree along with the application as shown in the following code:
Let us declare the root, grandparent and parent as shown below:
You can load above declared nodes to the tree as shown in the following code:
Now, you can load children lazily to the application whenever the parent node Restaurants
is visible in the application. To do this, let us declare two children in a separate method and call that method as shown in the following code:
See How to Write a Tree-Will-Expand Listener for a description of Tree-Will-Expand listeners.
The Tree API
The tree API is quite extensive. The following tables list just a bit of the API, concentrating on the following categories:
For more information about the tree API, see the API documentation for JTree
and for the various classes and interfaces in the tree package. Also refer to The JComponent Class for information on the API JTree
inherits from its superclass.
Class or Interface | Purpose |
---|---|
JTree | The component that presents the tree to the user. |
TreePath | Represents a path to a node. |
TreeNode MutableTreeNode DefaultMutableTreeNode | The interfaces that the default tree model expects its tree nodes to implement, and the implementation used by the default tree model. |
TreeModel DefaultTreeModel | Respectively, the interface that a tree model must implement and the usual implementation used. |
TreeCellRenderer DefaultTreeCellRenderer | Respectively, the interface that a tree cell renderer must implement and the usual implementation used. |
TreeCellEditor DefaultTreeCellEditor | Respectively, the interface that a tree cell editor must implement and the usual implementation used. |
TreeSelectionModel DefaultTreeSelectionModel | Respectively, the interface that the tree's selection model must implement and the usual implementation used. |
TreeSelectionListener TreeSelectionEvent | The interface and event type used for detecting tree selection changes. For more information, see Getting Started. |
TreeModelListener TreeModelEvent | The interface and event type used for detecting tree model changes. For more information, see How to Write a Tree Model Listener. |
TreeExpansionListener TreeWillExpandListener TreeExpansionEvent | The interfaces and event type used for detecting tree expansion and collapse. For more information, see How to Write a Tree Expansion Listener and How to Write a Tree-Will-Expand Listener. |
ExpandVetoException | An exception that a TreeWillExpandListener can throw to indicate that the impending expansion/collapse should not happen. For more information, see How to Write a Tree-Will-Expand Listener. |
Constructor or Method | Purpose |
---|---|
JTree(TreeNode) JTree(TreeNode, boolean) JTree(TreeModel) JTree() JTree(Hashtable) JTree(Object[]) JTree(Vector) | Create a tree. The TreeNode argument specifies the root node, to be managed by the default tree model. The TreeModel argument specifies the model that provides the data to the table. The no-argument version of this constructor is for use in builders; it creates a tree that contains some sample data. If you specify a Hashtable , array of objects, or Vector as an argument, then the argument is treated as a list of nodes under the root node (which is not displayed), and a model and tree nodes are constructed accordingly.The |
void setCellRenderer(TreeCellRenderer) | Set the renderer that draws each node. |
void setEditable(boolean) void setCellEditor(TreeCellEditor) | The first method sets whether the user can edit tree nodes. By default, tree nodes are not editable. The second sets which customized editor to use. |
void setRootVisible(boolean) | Set whether the tree shows the root node. The default value is false if the tree is created using one of the constructors that takes a data structure, and true otherwise. |
void setShowsRootHandles(boolean) | Set whether the tree shows handles for its leftmost nodes, letting you expand and collapse the nodes. The default is false. If the tree does not show the root node, then you should invoke setShowsRootHandles(true) . |
void setDragEnabled(boolean) boolean getDragEnabled() | Set or get the dragEnabled property, which must be true to enable drag handling on this component. The default value is false. See Drag and Drop and Data Transfer for more details. |
Method | Purpose |
---|---|
void addTreeSelectionListener(TreeSelectionListener) | Register a listener to detect when the a node is selected or deselected. |
void setSelectionModel(TreeSelectionModel) TreeSelectionModel getSelectionModel() | Set or get the model used to control node selections. You can turn off node selection completely using setSelectionModel(null) . |
void setSelectionMode(int) int getSelectionMode() (in TreeSelectionModel ) | Set or get the selection mode. The value can be CONTIGUOUS_TREE_SELECTION , DISCONTIGUOUS_TREE_SELECTION , or SINGLE_TREE_SELECTION (all defined in TreeSelectionModel ). |
Object getLastSelectedPathComponent() | Get the object representing the currently selected node. This is equivalent to invoking getLastPathComponent on the value returned by tree.getSelectionPath() . |
void setSelectionPath(TreePath) TreePath getSelectionPath() | Set or get the path to the currently selected node. |
void setSelectionPaths(TreePath[]) TreePath[] getSelectionPaths() | Set or get the paths to the currently selected nodes. |
void setSelectionPath(TreePath) TreePath getSelectionPath() | Set or get the path to the currently selected node. |
Method | Purpose |
---|---|
void addTreeExpansionListener(TreeExpansionListener) void addTreeWillExpandListener(TreeWillExpandListener) | Register a listener to detect when the tree nodes have expanded or collapsed, or will be expanded or collapsed, respectively. To veto an impending expansion or collapse, a TreeWillExpandListener can throw a ExpandVetoException . |
void expandPath(TreePath) void collapsePath(TreePath) | Expand or collapse the specified tree path. |
void scrollPathToVisible(TreePath) | Ensure that the node specified by the path is visible — that the path leading up to it is expanded and the node is in the scroll pane's viewing area. |
void makeVisible(TreePath) | Ensure that the node specified by the path is viewable — that the path leading up to it is expanded. The node might not end up within the viewing area. |
void setScrollsOnExpand(boolean) boolean getScrollsOnExpand() | Set or get whether the tree attempts to scroll to show previous hidden nodes. The default value is true. |
void setToggleClickCount(int) int getToggleClickCount() | Set or get the number of mouse clicks before a node will expand or close. The default is two. |
TreePath getNextMatch(String, int, Position.Bias) | Return the TreePath to the next tree element that begins with the specific prefix. |
Examples that Use Trees
This table lists examples that use JTree
and where those examples are described.
Example | Where Described | Notes |
---|---|---|
TreeDemo | Creating a Tree, Responding to Node Selection, Customizing a Tree's Display | Creates a tree that responds to user selections. It also has code for customizing the line style for the Java look and feel. |
TreeIconDemo | Customizing a Tree's Display | Adds a custom leaf icon to TreeDemo. |
TreeIconDemo2 | Customizing a Tree's Display | Customizes certain leaf icons and also provides tool tips for certain tree nodes. |
DynamicTreeDemo | Dynamically Changing a Tree | Illustrates adding and removing nodes from a tree. Also allows editing of node text. |
GenealogyExample | Creating a Data Model | Implements a custom tree model and custom node type. |
TreeExpandEventDemo | How to Write a Tree Expansion Listener | Shows how to detect node expansions and collapses. |
TreeExpandEventDemo2 | How to Write a Tree-Will-Expand Listener | Shows how to veto node expansions. |
If you are programming in JavaFX, seeTree View.
Every major version of Mac OS X macOS has come with a new default wallpaper. As you can see, I have collected them all here.
While great in their day, the early wallpapers are now quite small in the world of 5K and 6K displays.
If you want to see detailed screenshots of every release of OS X, click here.
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10.0 Cheetah & 10.1 Puma
The first two releases of Mac OS X shared the same wallpaper. The sweeping blue arcs and curves helped set the tone of the new Aqua interface.
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10.2 Jaguar
Jaguar took the same Aqua-inspired theme but added some depth and motion to things. In my head, the trails streaking across the screen were from a set of comets.
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10.3 Panther
While Panther inflicted Macs everywhere with Brushed Metal, its wallpaper stayed on brand, refreshing the original 10.0 image.
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10.4 Tiger
Many consider Tiger to be the best “classic” version of Mac OS X. While that may or may not be true, it is my favorite Aqua-inspired wallpaper.
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10.5 Leopard
Complete with a revised, unified user interface and shiny new Dock, 10.5 broke the Aqua mold. As such, Leopard was the first version of OS X to break from the Aqua-themed wallpaper. It ushered in the “space era” of OS X wallpapers, which was used heavily in the new Time Machine interface as well.
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10.6 Snow Leopard
The “no new features” mantra for Snow Leopard didn’t ban a new wallpaper, thankfully. This starscape is still one of my favorites.
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10.6 Snow Leopard Server
Trees (ld40) Mac Os X
The server version of Snow Leopard came with its own unique wallpaper that is a real treat:
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10.7 Lion
Lion kept up the space theme, this time showing off the Andromeda galaxy. The space nerd in me likes the idea, but the execution of this one leaves dead-last on my list of favorites.
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10.8 Mountain Lion
Just like Snow Leopard before it, with Mountain Lion, Apple opted to clean up and revise the existing theme as opposed to changing directions for what would be a less-impactful release of OS X.
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10.9 Mavericks
Mavericks marked the beginning of Apple’s “California location” naming scheme for Mac releases. The wave depicted looks as intimidating as the ones in the famous surfing location.
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10.10 Yosemite
Yosemite brought another UI refresh to the Mac, making things flatter and more modern. The wallpaper ushered in a new era based on … well … mountains.
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10.11 El Capitan
Named after a breathtaking spot in Yosemite National Park, El Capitan was a clean-up year after 10.10.
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10.12 Sierra
More mountains.
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Mac Os Catalina
10.13 High Sierra
Even more mountains.
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10.14 Mojave
No more mountains! Mojave brought a new system-wide Dark Mode, and the OS shipped with two versions of its default wallpaper to match. Users could even have macOS slowly fade between the two background images over the course of the day.
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10.15 Catalina
macOS Catalina brought big changes to the Mac, including the ability to run iPad apps natively, opening the platform up to a much larger number of developers than ever before. Catalina shipped with multiple variants of its default wallpaper, and the ability to shift between them as time progresses throughout the day:
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macOS Big Sur
This version of macOS is such a big deal, Apple changed the version number to 11.0. It will be the OS that brings support for Apple Silicon-powered Macs, and features a brand new design.
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