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Stationfall | |
---|---|
Developer(s) | Infocom |
Publisher(s) | Infocom |
Designer(s) | Steve Meretzky |
Engine | ZIL |
Platform(s) | Amiga, Amstrad CPC, Apple II, Atari 8-bit, Atari ST, Commodore 64, MS-DOS, Macintosh |
Release | April 30, 1987 |
Genre(s) | Interactive fiction |
Mode(s) | Single-player |
Stationfall is an interactive fiction video game written by Steve Meretzky and released by Infocom in 1987. It was released for the Commodore 64, Amiga, Amstrad CPC, Apple II, Atari 8-bit family, Atari ST, and MS-DOS,. The game is a sequel to Planetfall, one of Infocom's most popular titles. It is Infocom's twenty-fifth game.
Plot[edit]
Following the events on Resida in Planetfall, the player's character received a promotion from lowly Ensign Seventh Class to Lieutenant First Class. The life of an officer in the Stellar Patrol is no better than that of a humble enlistee, however. Five years after the thrills of saving an entire planet from destruction, the character is stuck in a boring desk job that demands piles of tedious paperwork instead of menial cleaning duties.
A typically boring assignment comes in: accompany a spacetruck to a space station and pick up a load of 'Request for Stellar Patrol Issue Regulation Black Form Binders Request Form Forms'. To make things even more dull, spacetrucks are fully automated, so it will pilot itself once the proper coordinates are entered.
But the task does authorize the use of a robot assistant, and coincidentally enough, Floyd, a beloved companion revived at the end of Planetfall, is one of the choices.
- This repository is a directory of source code for the Infocom game 'Stationfall', including a variety of files both used and discarded in the production of the game. It is written in ZIL (Zork Implementation Language), a refactoring of MDL (Muddle), itself a dialect of LISP created by MIT students.
- Description of Stationfall. Stationfall is an excellent sequel to classic Planetfall, although it does not have the same charm as its predecessor. The game is set 5 years after the events in Planetfall. Sent in a shuttle on a routine bureaucratic errand to a local space station, you arrive to find the station deserted, a strange alien space ship in one of the docking bays, and mechanical devices behaving erratically.
- Go to FinderGo To Folder /Library/Application Support/Apple/. Copy the Mail folder from the copied files to this folder. Open the Mail application and compose a new email. Right Click on the Toolbar and select Customize Toolbar. Drag the icon labeled Show Stationery to your toolbar and hit done.
Once the player and Floyd reach the space station, they find it largely deserted. There are two living things on board: an ostrich and an Arcturian balloon creature, both apparently in perfect health. There are plenty of automated devices. It is unclear where the people have gone. The mechanical hull welders also seem intent on inflicting serious harm, which is unusual behavior.
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Exploring the deserted complex, there are initially few clues. The station's missing commander audio log can be found, but it provides no solid answers. A ship of unfamiliar design is docked, empty except for an alien skeleton and a strange pedestal that looks like it should hold something but stands empty.
Floyd finds two fellow robots: an intellectual model named Plato and a not-yet-conscious 'baby' named Oliver. Plato accompanies Floyd and the player, although his personality slowly changes from mild to sullen to aggressive. It is slowly revealed that every machine still functioning on the space station is hostile towards humans: besides the actively homicidal tendencies of the hull welders, the food dispensers manufacture poisonous food and drinks, and even seemingly harmless devices will explode unless powered down. Before long, Plato attempts to kill the player; Floyd is conflicted between the two friendships but reluctantly destroys the other robot. He moves from sadness over Plato's death to belligerence before disappearing altogether.
A pyramid-shaped artifact devised by the Zeenak race is emitting some sort of energy, the player discovers (thanks to Plato revealing everything upon trying to assassinate the player), and this energy causes anything mechanical to rebel against the human Hunji race. All the people on the space station were killed by the Hunji machinery. Whatever the Zeenak pyramid is, the machines are building countless replicas of it that will be sent to 'infect' other installations and similarly take them over. Before the player can put a stop to this, however, Floyd reappears, completely under the evil influence of the Zeenak pyramid. In order to survive, the player has no choice but to kill Floyd. This time, however, the damage is too severe and there is no chance of repair for the robot. After the pyramid is defeated, Oliver finally comes to life, and seems almost to be a reincarnation of the once-childlike and playful Floyd.
Feelies[edit]
Infocom was famous for including extra items, called feelies, with each game package. These documents and objects were generally related to the game in some way, and sometimes provided information necessary to complete the game. Play street craps. The feelies in the Stationfall package:
- Blueprints for a 'Gamma-Delta-Gamma Class deep space station' (detailed maps of the space station in which the game is set)
- Three forms: an HB-56-V Class Three Spacecraft Activation form, a JZ-59-G Robot Use Authorization form, and a QX-17-T Assignment Completion form (which also contained 'Astrogator navigational data' needed to reach the space station)
- A Stellar Patrol patch for the rank of Lieutenant First Class
Reception[edit]
Charles Ardai of Computer Gaming World called Stationfall 'a worthy successor', stating that it had its predecessor's wit and interesting story.[1]
References[edit]
- ^Ardai, Charles (Aug–Sep 1987). 'Titans of the Computer Gaming World / Part IV of V: Ardai on Infocom'(PDF). Computer Gaming World (39): 38–39, 46–47. Retrieved 16 January 2017.CS1 maint: discouraged parameter (link)
External links[edit]
- Stationfall at MobyGames
- Stationfall at Infocom-if.org
- Stationfall at the Infocom Gallery has scans of the instructions and feelies that shipped with Stationfall
- Stationfall at the unofficial Infocom Homepage
Open Mission Control
- Swipe up with three or four fingers on your trackpad, or double-tap the surface of your Magic Mouse with two fingers.
- Open the Mission Control app, which is in your Applications folder.
- Press the Mission Control key on your Apple keyboard or Touch Bar.
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Add spaces and switch between them
The Spaces bar at the top of the Mission Control window contains thumbnails of each desktop space and each window that is in full screen or Split View.
To add a space, move your pointer to the Spaces bar, then click the add button on the right:
When you have multiple spaces, you can switch between them by clicking the thumbnails the top of the Mission Control window. Or use these methods, which work even when you're not in Mission Control:
- Swipe left or right with three or four fingers on your trackpad, or swipe left or right with two fingers on your Magic Mouse.
- Press Control–Right Arrow or Control–Left Arrow on your keyboard.
Move windows to spaces
When you have more than one space, you can move windows to and from each space. Just drag the window onto the other space's thumbnail in the Spaces bar.
99 glitch mac os. If you drag a window onto an empty area of the Spaces bar, that window opens in full screen in its own new space:
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If you drag a window onto the thumbnail of a full-screen app, that window joins the other window in Split View:
Move or remove spaces
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https://dagorurban979.weebly.com/the-dungeoning-itch-mac-os.html. To move a space, drag its thumbnail to the left or right of another space in the Spaces bar.
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To remove a space, press and hold the Option key, then click or next to the space's thumbnail in the Spaces bar. Any windows in that space then automatically move to your first desktop space.